Nomad Steam wishlist case study

A game from Riyadh reached 49 countries.
Before launch.

Ash Games is a game studio in Riyadh. We built their website, Arabic and English accounts and paid ads, so their game Nomad would find its players before launch.

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Results

  • +334% wishlist growth in a month
  • +1,128 net adds in that month
  • $1.32 per wishlist add from paid ads
  • 96.4% kept Nomad on their wishlist

The start

A new game that needed players before launch

Ash Games was founded in 2022 and is building Nomad: The Legend of Zarqa, a roguelite action adventure built on the legend of Zarqa al-Yamama. The demo has been on Steam since September 2026, and the full release comes in 2027 on Steam, PlayStation and Xbox.

  • An independent studio that needs Arab players and players worldwide.
  • Arab players want the game in their language. Players abroad want it in English.
  • One measure: Steam wishlists. A wishlist works like a pre-order: players save the game, and Steam alerts them the day it launches.

The goal was clear: a wishlist that grows long before launch.

What we did

Three steps, all leading to the wishlist

  1. The Arabic Nomad page on a desktop monitor: Zarqa with her bow, the Nomad logo, and the Play the demo and Add to wishlist buttons, with a keyboard and a game controller on the desk
    1

    A bilingual studio site and a full page for Nomad

    The studio and both games in one place, in Arabic and English. The Nomad page covers the story, the gameplay, the world and the roadmap.

    The result

    From the first screen, two buttons: play the demo, or add Nomad to your Steam wishlist.

  2. Two phones on Instagram: a Nomad post in English, “Where the village ended, Zarqa's story began”, and one in Arabic, “She carries her village's worries in her eyes”
    2

    An Arabic account and an English account, one world

    On Instagram, X, TikTok, YouTube and Facebook. We share the game as it is built: early sketches, characters, and legends from the heritage of the Arabian Peninsula.

    The result

    Nomad reached players in 49 countries before launch.

  3. A laptop showing the Cost per Wishlist dashboard for June 13 to July 12: 1,128 Steam wishlists, $1.32 per wishlist, and daily wishlist bars split by market
    3

    Paid ads, with every dollar tracked

    Ads in Arabic and English where PC players gather, and a dashboard that ties spend to Steam wishlist adds day by day. In June and July 2026 we moved the budget to the markets that bring adds at the lowest cost.

    The result

    $1.32 per Steam wishlist add from paid ads, in the month wishlists grew 334%.

In the studio's words

“Our region has stories no game has told. Now we are telling them.”
Ash Games · from the studio's website

Frequently asked questions

Launching something new soon?

We build it an audience before launch and track every dollar through to the result. You see the first work within 7 days, before any invoice.

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Hussam Baaka, founder and marketing strategist

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